<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:CompressedTexture] &rarr;

		<h1>[name]</h1>

		<p class="desc">
		Creates an texture 2D array based on data in compressed form, for example from a [link:https://en.wikipedia.org/wiki/DirectDraw_Surface DDS] file.<br /><br />


		For use with the [page:CompressedTextureLoader CompressedTextureLoader].
		</p>


		<h2>Constructor</h2>


		<h3>[name]( [param:Array mipmaps], [param:Number width], [param:Number height], [param:Constant format], [param:Constant type] )</h3>
		<p>
		[page:Array mipmaps] -- The mipmaps array should contain objects with data, width and height. The mipmaps should be of the correct format and type.<br />

		[page:Number width] -- The width of the biggest mipmap.<br />

		[page:Number height] -- The height of the biggest mipmap.<br />

		[page:Number depth] -- The number of layers of the 2D array texture.<br />

		[page:Constant format] -- The format used in the mipmaps.
		See [page:Textures ST3C Compressed Texture Formats],
		[page:Textures PVRTC Compressed Texture Formats] and
		[page:Textures ETC Compressed Texture Format] for other choices.<br />

		[page:Constant type] -- Default is [page:Textures THREE.UnsignedByteType].
		See [page:Textures type constants] for other choices.<br />

		</p>


		<h2>Properties</h2>

		See the base [page:CompressedTexture CompressedTexture] class for common properties.

		<h3>[property:number wrapR]</h3>
		<p>
		This defines how the texture is wrapped in the depth direction.<br />
		The default is [page:Textures THREE.ClampToEdgeWrapping], where the edge is clamped to the outer edge texels.
		The other two choices are [page:Textures THREE.RepeatWrapping] and [page:Textures THREE.MirroredRepeatWrapping].
		See the [page:Textures texture constants] page for details.
		</p>

		<h3>[property:Boolean isCompressedArrayTexture]</h3>
		<p>
			Read-only flag to check if a given object is of type [name].
		</p>

		<h2>Methods</h2>

		<p>
		See the base [page:CompressedTexture CompressedTexture] class for common methods.
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>
